![](/uploads/1/2/7/5/127594980/576052241.jpg)
Be opportunistic, if possible, and rather than take the time to attack their stamina down hit them with spells to sap their HP and deal with them, whenever possible, by stunning them to save trouble. If you need to hit them remember your Rogue always has the spell to double your attacks.
Iron harvest wiki. Change notes:. Last updated 4/9/17. Added video for the Poison / Zombie Boss.
This is done because the methanol reveals a cooling sensation where as the capsaicin demonstrates a hot, burning feeling on the body. Icy hot spray. When it turns cold the pain is dulled and when it is hot the muscles relax. This treatment tricks the brain so a person doesn’t end up feeling the soreness in their muscles. Icy Hot seems effective but in reality it only causes short term pain relief. Going from hot to cold actually distracts a person from feeling the pain because all they are so focused on the change in temperatures rather than any other injured body part.
Added video for the Yeti Twin Bosses. Added video and refined the tips for the Ancient Skeleton Boss. Previous updates:. Added video for the Moth Skeleton Boss. Added video for the Skeleton Trio Bosses. Added video for the Fire Polearm Skeleton Boss. Added video for the Ice Skeleton BossGeneral notes:Basics:.
In general you always want to plot the longest possible path (at least the one that includes the most question mark areas) on your way to the boss. You can't guarantee you'll get battles along the way but you're hoping for as many of them as possible. More battles means more gold, more gold means you can take better advantage of shops you may hit. As you acquire candles take these into account to try to get all spots if you can (you'll lose one each time you go over a path you've already cleared), just don't count wrong, it could be fatal! Also, always keep in mind you want to have at least one candle in case you hit a shrine.
![Has been heroes guide season Has been heroes guide season](/uploads/1/2/7/5/127594980/263671359.jpg)
Assuming you've been in battles and have some candles to spare if you come upon a Stamina camp that you don't currently need, look to see if you'll be able to pick it up later on the route, even if you may need to backtrack a little. It could save your party in a pinch and you can't use a camp more than once!. Especially until you're deeper into the game if you get the locksmith don't waste your money on the skeleton key. Before you defeat the first boss you'll be lucky to see a single chest, let alone many of them. In the map icons for shops you'll see dots to indicate how many items there are at the shop. Mostly only useful if you get the cartographer but worth planning with in the event you are lucky and get one.
As you get further into the game beware the new shrines! The ones that look more like an owl have a much more harsh penalty to, admittedly, go with a better improvement. Both times I've used them I've lost 1 stamina but there can be other less nasty surprises like losing gold as well!Battle Essentials:. Probably the most important thing to focus on is whether an enemy blocks or you're able to stun is no accident, you need to look carefully at the green squares next to their health as those indicate the number of blocks they have. If you attack with your 'fighter' hero (who normally has only one attack, their number of attacks are always listed next to them) and the enemy has a full set of blocks you're wasting your damage. The ideal would be to try to combine attacks from your spell-caster or your rogue to remove blocks to stun them, and then come in with your heavy hitter to deliver the pain! If you get any hits on an enemy past their block number you'll get hits and usually juggle them, which sometimes is necessary but is less effective.
![Has Been Heroes Guide Has Been Heroes Guide](/uploads/1/2/7/5/127594980/986355342.png)
Another major reason to stun an opponent and then hit them is that this will actually reduce their future block chances by one for each stunned strike. This both forces you to switch up your attack dynamics and, overall, makes your enemies easier to stun and kill. Backstabs (hits you get when you attack deep and then hit enemies on the way back) do some damage (and have varying potential benefits from character to character) but also reset the counter on stunned enemies, potentially buying more time and setting up a better strike. Knockbacks on stunned enemies are also further than those where you juggle, buying you time you'll often need. The entire contents of this Web site, unless otherwise noted, are Copyright © 1999 - 2020 NINWR, LLC. All Rights Reserved.™ and © for all products, characters, and indicia related thereto which are contained herein are owned by the companies who market or license those products.This Web site is not endorsed, sponsored, nor otherwise affiliated with Nintendo. It has been created for the sole purpose of entertainment and knowledge.Reproduction in whole or in part in any form without consent from NINWR, LLC is prohibited.
![](/uploads/1/2/7/5/127594980/576052241.jpg)