Barnaby - Armello Wiki - Wikia See more. Game Character, Character Concept, Concept Art, Fantasy Character Design, Character Design Inspiration, Monster Design, Bear Art, Cool Paintings, Furry Art. Jessica Lyerly Armello Drawing References. The New Heroes of Armello by Stormourner on DeviantArt. Description Armello - 'Horrors & Heroes' Trailer.webm English: Armello Horrors & Heroes trailer, released in 2014. The game was released in 2015, and was developed by League of Geeks, it is powered by Unity.
BackgroundFormer heiress to the illustrious Rabbit Clan, Amber is not your model rabbit nobility. Well, she is, but she also isn't. Socialite, intelligent, industrious, curious, she ticks all the boxes. Problem is, that last one - curious - well, she checks it ten times over. Lady Amber is more concerned with raiding, well,.exploring. ancient dungeons, derelict ruins and forgotten villages.
She’s completely obsessed with the lust of the hunt for relics and trinkets of ages long past - for which she has her reasons.Books and tales of epic expeditions and grand adventures inspired her and now it’s time for this child of the burrows to venture further than ever before. Play AdviceIf you start with the Scratch/Fight Amulet, you'll have 4 in each stat which gives you flexibility in quest rewards and makes Banes/players in the early game more tolerable, and normal Kingslaying easier (focus on body and fight quests for this path). Her 4 magic will give you access to Banish and Teleport to help traverse quests. If you chose other amulets, it might be easier to play like a mage, questing mental stats or Stones and avoiding direct combat. Visiting dungeons is usually a good idea especially during the day turns, giving her a slight edge in Spirit Stone victories, but slightly harder time for Rot victory.
The Emerald ring is a great bonus to her combats, while having the money from Pink topaz makes cycling items and trickery far more afforable. The diamond ring should be saved for dedicated prestige victory seekers, but it complements farming the dungeons and choosing treasure/follower rewards from quests. Sunstone is not worth using.
Signet Rings. Diamond: Gain 1 Prestige for each Treasure and Follower Equipped or Recruited (currently. You can't gain infinite prestige by de-equipping and reequipping treasures as Barnaby).
Emerald: Gain +2 Shield on Plains (This applies if you are defending on a plain square or attacking someone else on a Plain square). Pink Topaz: Increase your per Settlement income by 1 Gold (gain 2 gold per town, instead of 1 gold per town owned). Sunstone: In +1 Sun result while you have more than 3 Gold in reserve.
(Helps Perils and combats). Relatively worthless. BackgroundSome say she was raised by the Druids themselves, or that age-old tales foretold her role in the coming of the rebalance.
Whatever her fate, she is akin to the Wyld, and its powers are as familiar to her as a mother’s embrace. Sana lacks material needs or desires, instead following the path of the Wyld and the teachings of old. The clan’s soothsayers speak of prophecy, but Sana remains humble. A sorceress and shaman of incredible talent, the Wyld speaks through her, fueling her immense power. They say she will be the one to bring balance, for it already dwells within her. Play AdviceStarting with the fight amulet and first quest boost to fight helps nullify her weakness to players and guards, but also makes her less unique a character. To embrace the mage, take the wits amulet and quest for wits first,spirit second- just say away from players/guards.
Sana's great at fighting Banes, but get armor before you get too confident or the corruption will negate your advantage (unless you want to Rot Victory. She's fairly good at it). Draw mostly magic, taking items only for equipment, healing, or to save a Hot Rot wine. Trickery are not you friend. She's excellent at kingslaying since her raised spirit often lets her pass the perils whenever she wants (but enter during the day so you avoid guards) Crystallize makes spirit stone victory much easier, while sniping players with spells is a great way to win prestige and keep the king alive. Jade ring is a decent starting ring, but you'll find Amethyst far more useful at generating magic when you need it.
Her Quartz ring is a bit hard to use but the only luck free way of cleansing rot. Amber ring caters to the more fight centric Sana.
Play AdviceLike Sana, you can either boost his fight to make a straight bruiser, but will get more milage focusing on metal stats. Once again, Draw mostly magic, taking items only for equipment, healing, or to save a Hot Rot wine. Trickery are not you friend. When charged up, focus on eliminating your target as you are much weaker on a rematch.
Having lots of cards to burn and the Amber ring will give your high attack much needed control when attacking the king. CastcombatcardburnCast make the Amethyst extremely helpful.
I don't see the value in Quartz for him, since rather than casting rot spells, he can use amethyst to burn them. BackgroundThane is a name that many who border the clan’s mountainous region know well. From a young pup, tournaments, duels and challenges have fallen in his favor and gained him fame and celebrity status within the clan. This wolf’s skills with a long sword fast became legend, but alas, Thane’s carefree antics drew fire from his father; a weathered, iron wolf of wars passed and adventures trodden, who saw only his son’s inability to lead the clan.Now with his father slain and his brother in exile, that day has come and this renowned sword is still a pup, not yet a wolf. Play AdviceThane's power requires cards in your hand; so raising Wits should be first priority.
Getting the Berserker follower is especially useful too, just focus on defense gear since you'll be mostly piercing and can't burn to protect yourself. Magic cards never have the sword symbol, so raising spirit isn't as useful as it is for others. Thane loves combat treasures for farming prestige or Kingslaying. The Celestite Ring makes getting to quests easier and lets you take better advantage of mountain defense and the miner follower. Moonstone or Onyx rings boost your resources to help cycle un-burned cards, the gold from Onyx being more useful. Sapphire's stealth is not worth talking about. Play AdviceRiver can either raise her fight to match Thane, or adopt more magic stats to synergize with her sniping.
She's especially good at defeating characters with Evade, so consider using Wyld Warning to defeat dangerous foes. Her power means she can get an easy kingslay or rot if the game lasts till the king has 1hp, so be wary of those that might attack sooner.
Not having to face the king directly lets you be more cavalier with rot gains. Thane's ring notes apply about the same, with Moonstone being a little more useful but still rather weak. Play AdviceMerc lacks magic, adding a point from the starting amulet gives him a lot more options to thwart his opponents.
From there raising fight, body, or wits makes sense. Use his power to keep your adversaries poor and your large hand to burn surefire combat victories. With high wits, breaking the perils with card burns is feasible and Expendables makes it even easier.
It also assists in Rot victories if that's a goal. Without traversal magic getting stones isn't as easy. The Turquoise ring greatly increases his survivability but save an AP item (or wait until people are far) for the palace or you'll be easily pushed out. Ruby ring is a fairly reliable fight bonus but don't overburn cards on your might not get the roll. Stealth in towns is of middling use since you won't be hiding in them as much as letting them change hands for more income. Scouting towns aids dropping cards on people you might have lost track of.
Play AdviceMost players will find starting with +1 body much easier. Avoiding rot can be especially critical since you have lower life.
Since most banes attack at night, her stealth should keep her safe. With the evasion ring, she can often afford to keep her body low and experiment with magic. Sword burn ring is good for people that focus on raising her body. Stealth in towns is a bit more useful since you can keep yourself from being targeted during the day. Scouting towns keeps you in the upper hand during a night movement. Play AdviceLike Sana, Twiss will start Terrible at fighting.
She does not get better versus Banes or the King, but her evade+wits means you basically can't be killed unless you foolishly attack someone aggressively. Your existence is to troll the other players by getting in their path. You can try to spend an amulet and 1st/3rd quests to bring her up to passable fight, or you can embrace her substantial potential with spells raising Wit/Spirit/Body. The mage strategy pretty much requires a prestige or spirit victory, but there's not a better character at cycling spell cards for Rot if you absolutely must witness a squirrel beat up a lion. Amethyst ring by far assists her the most, but you can use Stealth in town ring to lay surprises for people.
Avoid River and Thane as they can pierce damage through your Evade. Play AdviceSylas does not like being killed, so stacking his high body even higher is useful. Carrying a bounty and killing guards is going to make a prestige victory nearly impossible, so raising wit or spirit to have a way through the gates is important. Unlike most players, you want to enter the palace at night so a whole bunch of guards at dawn tries to stop you while you have high defenses or buffs from spells. Pink Topaz provides money for getting items and healing potions, while Amethyst combined with Wits boosts his spell prowess. The Celestite makes getting his key quest easier while giving him places to hide when people are gunning for him.
Barnaby, Taking the spirit up can be a good thing, because you can use the stat booster cards for any wit challenges, or spirit for a little extra magic. The other, is that most magic cards at the 3 range really are good for barnaby and tend to Tree/Sun symbols, so you can burn them to get attack. Regeneration, Haste (Great for if you nab the full plate) Evil Eye (for extra cards, and wits challenge specials, that are often followers) Teleport, and perhaps the big one, Cleansing Wyld. Baranaby doesn't have a good way to get rid of rot without a spirit of 3 sadly. Brun, The quartz can be very strong if you are dealing with either a rot group, or massive bane spawning session. (And a few game can be this.) But really, all the rings have their uses for him.
It just depends on who you face. Though admittedly, the Jade is just so good for both him and sana, its at times hard to justify others if you have a high wits. Amethyst for the same reason, get into a fight, or a few spells dropped, and you can pay for that spirit stone victory with ease and wreck your foes. Brun can with some good cards, get and drop rot like its hot with proper cycling. Wits really helps him so darn much. Apologies to the drop of three comments here, but limits you know.A great guide, and hopefully we can enjoy the bandi clans soon.Zosha with opal or obsidian makes for a great prestige victory route, a hidden kings unofficial right hand/paw here that you hunt down foes that hide and destroy any chances of prestige gathering, though not without risks. Shana makes the opal ring very good, given how often they hold a spirit strike, or inferno if you dont have strong body.
I like the obsidian ring myself, given how common the spyglass is for offsetting the penalties to aiming for Battle Armors (And balancing out your low health pool) The ranger cloak makes her invisible 90% of the game if you can luck out there. (and very tempting trickery theft target.).